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Age Simulator V.2.0

Age Simulator V.2.0

A Roblox experience owned by The pumpkin worshipers.

SimulatorENfanmadedevelopmentage progression

Description (written by the developer; not a statement by this register)

Notes & Credits There is currently a bug where the info gui above the players head does not show up for anyone but your own for you. Also, Age does not save yet. Leveling system coming soon! This game is missing A LOT of code at this current time (September 4th) The only code here is the welcome badge. This is a fanmade game of Ponchokings "Age Simulator". If you haven't already played that game already please play that one before you play this. (please note this game is still in development and is far from finished). Most assets were created by Ponchokings as well.

Last updated by the developer 12 Jul 2026, 00:36 UTC.

0
playing (measured 19 Aug 2026, 16:06 UTC)
1,034
lifetime visits
100%
liked (16 👍 / 0 👎)
8
favourites (7.7 per 1k visits)
13 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Newborn · welcome302 · 0.00% win
God amongst Robloxians · progression0 · 0.00% win
Lord of all Evil · progression0 · 0.00% win
Overlord of the World · progression0 · 0.00% win
Over Powered · progression0 · 0.00% win
You lived a Good Life · progression0 · 0.00% win
Titan of Robloxia · progression0 · 0.00% win
Unimpeachable · progression0 · 0.00% win
Became an Angel · progression0 · 0.00% win
Lived long enough to turn Evil · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.