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More Damage Every Second 🗡️

More Damage Every Second 🗡️

A Roblox experience owned by Skyrunner Games.

SimulatorENincrementalrebirthdamage scaling

Description (written by the developer; not a statement by this register)

Every second your damage increases! Fight creatures to level up and rebirth to increase the amount of damage you get every second. Earn better swords from mob drops as you unlock new areas. 💎 Roblox Premium Benefits: 1.5x Damage + Daily Premium Rewards 🎁 Join Skyrunner Games for daily group rewards! https://www.roblox.com/groups/32344834/Skyrunner-Games 👥 You will gain +1 damage every second for every friend that is in the server. [Tags] roblox but every second you get +1 damage, roblox but you get +1 damage every second, roblox but every second you do more damage, every second you get stronger, +1 strength every second, every second you get faster, +1 speed every second, +1 walkspeed every second

Last updated by the developer 20 Jan 2025, 21:11 UTC.

0
playing (measured 10 Aug 2026, 21:17 UTC)
220,095
lifetime visits
89%
liked (190 👍 / 24 👎)
181
favourites (0.8 per 1k visits)
13 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Pet Luck
499 R$
Dual Wield
399 R$
+4 Pet Equip
399 R$
VIP
399 R$
Double Rebirths
399 R$
Double Gems
299 R$
Hoverboard
299 R$
Triple Hatch
299 R$
Increased Pet Luck
249 R$
+200 Pet Storage
199 R$
Double Jump
199 R$
Instant Hatch
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Damage · progression125,916
500 Damage · progression60,913
1 Rebirth · progression45,008
1,000 Damage · progression39,689
5 Rebirths · progression18,149
5,000 Damage · progression10,440
10 Rebirths · progression5,452
10,000 Damage · progression4,862
25 Rebirths · progression926
50,000 Damage · progression575
100,000 Damage · progression228
50 Rebirths · progression220
100 Rebirths · progression38
500,000 Damage · progression26
1,000,000 Damage · progression11

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.