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Escape the Boykiller

Escape the Boykiller

A Roblox experience owned by scaryyyyyyyy.

HorrorENhorrorsurvivaljumpscares

Description (written by the developer; not a statement by this register)

How to play: Repair power boxes to open the exit while avoiding the Boykiller. Controls: Shift - Toggle sprint Q - First/Third person Space - Skill checks Inspired by Puppet Combo's games like "Power Drill Massacre" or "Nun Massacre", maybe I could have named this game "Boykiller massacre" This game was made under a week lol. Might update it with new maps and game modes... MAYBE... I don't know why I made this game, I don't even like this meme, or maybe that's the reason of why I made it, made a game about a thing I hate, but then why would I even spend my time making it? I don't know... WARNING: This game contains flashing lights, jumpscares, loud sounds, blood and... generic horror game fetch quests???!!!

Last updated by the developer 14 Jun 2026, 02:00 UTC.

0
playing (measured 13 Aug 2026, 15:17 UTC)
12,076
lifetime visits
84%
liked (113 👍 / 22 👎)
195
favourites (16.1 per 1k visits)
14 July 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Escape · progression381 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.516 August 2026 — 83 % liked26 August 2026 — 84 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:0884+1
16 Aug 2026, 21:0883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.