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War Tower Defenders [UPDATE1!]

War Tower Defenders [UPDATE1!]

A Roblox experience owned by Death Studio!.

Tower defenseENTower DefenseToilet Tower DefenseWar

War Tower Defenders [UPDATE1!] is a tower-defense experience created on 2023-07-14. It has accumulated 6,893,308 lifetime visits and 7,198 favorites. The game holds a 66% like percentage. Currently, zero users are playing. The description mentions defending against enemy waves, boss battles, and tower upgrades. Tags include War Toilet and Skib.

Description (written by the developer; not a statement by this register)

Defend against waves of enemy troops, pass bosses and play with friends, buy new towers and upgrade your skill! ----Updates---- 🛠 Bug Fixes. ✅Add map NEWGAME123 - 250 Coins BONUS - 400 Coins MORE CODES IN DS! Next code will release on 1K likes and 100K Visits. ------------------ Thumbs up 👍 and favorite for more updates! 📟 Tags : War Tower Defense, War toilet morphs,War, Skib, War toilet, War toilet siege defense, Toilet,ep 57, ep 57,War Toilet Tower Defense,Toilet Tower Defense, Tower defense, Tower, Defense,TTD, TD,War,War Please contact us if you have any problems with our game.

Last updated by the developer 20 May 2026, 14:31 UTC.

0
playing (measured 10 Aug 2026, 18:37 UTC)
6,893,308
lifetime visits
66%
liked (4,596 👍 / 2,418 👎)
7,189
favourites (1.0 per 1k visits)
14 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lobby+SellingRoom+ExitRoom
40,000 R$
VIP
499 R$
Emotions Pack
199 R$
Support game
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game · welcome2,066,360 · 0.00% win
Normal Boss · progression81,074 · 0.00% win
Hard Boss · progression16,556 · 0.00% win
Nightmare Boss · progression1,170 · 0.00% win
LVL 25 · progression825 · 0.00% win
LVL 50 · progression207 · 0.00% win
LVL 100 · progression20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6613 August 2026 — 66 % liked22 October 2026 — 66 % liked1 November 2026 — 66 % liked13 August 20261 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:1666no change
22 Oct 2026, 23:1566no change
13 Aug 2026, 23:0166first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.