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Sonic.exe Stay Alive | 1.53/2

Sonic.exe Stay Alive | 1.53/2

A Roblox experience owned by YoAlrx.

HorrorENhorrorSonic.exesurvival

Sonic.exe Stay Alive | 1.53/2 is a horror experience created on 2023-07-14. It has accumulated 7,847,431 lifetime visits and 15,930 favorites. The game holds a 70% like percentage. Currently, zero users are playing. The description identifies it as a prototype build with credits to multiple contributors.

Description (written by the developer; not a statement by this register)

Build Test - https://www.roblox.com/games/72842684855320/Update-Sonic-EXE-Stay-Alive-Prototype [This is just prototype] Found a way out - run away! Models - dominik1337prot. Credits - OutLaikRblx, Sega, Sonic.exe the Spirit of hell, Sally the whisper of soul, Classic Sonic.exe, Music and more

Last updated by the developer 19 Feb 2026, 11:59 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
7,847,431
lifetime visits
70%
liked (3,433 👍 / 1,485 👎)
15,945
favourites (2.0 per 1k visits)
14 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Neon Mod
55 R$
Hedgehog skin
45 R$
Rainbow Mod
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,620,332 · 0.00% win
Rainbow Mod Badge · other396,089 · 0.00% win
Merry Christmas! · other206,190 · 0.00% win
Sonic.WEBP · other65,353 · 0.00% win
Neon mod · other58,080 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked2 September 2026 — 70 % liked22 October 2026 — 70 % liked13 August 202622 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:0770no change
2 Sept 2026, 22:0370no change
23 Aug 2026, 22:0270no change
13 Aug 2026, 22:0270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.