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Sonic.exe Stay Alive | 1.53/2

Sonic.exe Stay Alive | 1.53/2

A Roblox experience owned by YoAlrx.

HorrorENhorrorSonic.exesurvival

Sonic.exe Stay Alive | 1.53/2 is a horror experience created on 2023-07-14. It has accumulated 7,847,431 lifetime visits and 15,930 favorites. The game holds a 70% like percentage. Currently, zero users are playing. The description identifies it as a prototype build with credits to multiple contributors.

Description (written by the developer; not a statement by this register)

Build Test - https://www.roblox.com/games/72842684855320/Update-Sonic-EXE-Stay-Alive-Prototype [This is just prototype] Found a way out - run away! Models - dominik1337prot. Credits - OutLaikRblx, Sega, Sonic.exe the Spirit of hell, Sally the whisper of soul, Classic Sonic.exe, Music and more

Last updated by the developer 19 Feb 2026, 11:59 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
7,847,431
lifetime visits
70%
liked (3,434 👍 / 1,485 👎)
15,937
favourites (2.0 per 1k visits)
14 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Neon Mod
55 R$
Hedgehog skin
45 R$
Rainbow Mod
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,620,332 · 0.00% win
Rainbow Mod Badge · other396,089 · 0.00% win
Merry Christmas! · other206,190 · 0.00% win
Sonic.WEBP · other65,353 · 0.00% win
Neon mod · other58,080 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked2 September 2026 — 70 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0370no change
23 Aug 2026, 22:0270no change
13 Aug 2026, 22:0270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.