Roblox RegisterIndependent record of Roblox groups ยท not affiliated with Roblox Corporation
๐ŸŽฌ ALL OF US ARE DEAD - THE MOVIE๐ŸŽฌ

๐ŸŽฌ ALL OF US ARE DEAD - THE MOVIE๐ŸŽฌ

A Roblox experience owned by SM ์ŠคํŠœ๋””์˜ค.

HorrorENzombie survivalKorean drama adaptationnarrative adventure

ALL OF US ARE DEAD - THE MOVIE is a horror experience following a zombie-outbreak storyline inspired by Train to Busan, featuring boss battles and an emotional narrative arc. Dating to 2023, it has accumulated 797,550 lifetime visits and 1,090 favorites, holding a 62% like rating with no players currently active.

Description (written by the developer; not a statement by this register)

๐ŸŽฌ A Story Just Like a Movie โฐ Around 50 Minutes of Gameplay ๐ŸŽ‰ A K-Zombie Story Game Following Train to Busan ๐ŸงŸ Epic Boss Battles ๐Ÿ˜ฅ An Emotional, Heartbreaking Story

Last updated by the developer 25 Aug 2025, 09:34 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
797,550
lifetime visits
61%
liked (229 ๐Ÿ‘ / 144 ๐Ÿ‘Ž)
1,091
favourites (1.4 per 1k visits)
15 July 2023
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

๋ฌด์ง€๊ฐœ ์นดํŽซ
699 R$
์œค๊ท€๋‚จ์ด ๋˜์„ธ์š”! (ํ• ์ธ ๋ฐ ์ถ”์ฒœ)
450 R$
๋ฉธ๋ง์˜ ๊ฒ€
399 R$
ํˆฌ๋ช…์ด ๋˜์„ธ์š” (ํ• ์ธ)
399 R$
์–‘๋Œ€์ˆ˜๊ฐ€ ๋˜์„ธ์š”!
299 R$
ํด๋ž˜์‹ ์†Œ๋“œ
249 R$
๋ชจ์ข…์‚ฝ
199 R$
์Šคํ”ผ๋“œ์ฝ”์ผ
150 R$
์น˜์œ  ์ฝ”์ผ
129 R$
๋ธ”๋ก์‹œ์—์ด๋“œ
99 R$
๊ตฌ๊ธ‰์ƒ์ž(๋ฌด์ œํ•œ)
89 R$
์†์ „๋“ฑ
49 R$
๋ธ”๋ก์‹œ์ฝœ๋ผ
49 R$
๊ณฐ๋Œ์ด
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Thanks for visiting! ยท welcome209,049 ยท 80.0% win
Last Decision ยท other4,339 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

616261.514 August 2026 โ€” 61 % liked3 September 2026 โ€” 62 % liked23 September 2026 โ€” 61 % liked14 August 202623 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 61โ€“62 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 20:2361-1
3 Sept 2026, 19:2262+1
14 Aug 2026, 17:2061first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.