[LAST Fist Bump] Sonic Forces Reboosted
A Roblox experience owned by Foxever Studios.
AdventureENSonic the HedgehogPlatformerFangame
[LAST Fist Bump] Sonic Forces Reboosted is an adventure experience created on 2017-11-18. The game has accumulated 2,137,500 lifetime visits and 15,515 favorites. It holds an 82% like percentage. Currently, zero users are playing. The description notes this may be the final update before the Roblox Plus Update.
Description (written by the developer; not a statement by this register)
This might be the last update for my game until the unfortunate Roblox Plus Update comes out. [UPDATE LIST] -MULTIPLAYER in new stages!!! Finally -FIXED Checkpoints ((RESET IF GLITCHED lol)) -Sunset Heights is BACK! (3 Versions) -Test Map Updated -Resistance Base Revamped -Green Hill Hub Revamped -Engine Fixes -NEW Stage in Green Hill ??? -New Hub World Minimap & Stage Icons Before I say goodbye to you, one more last fist bump. -------- Controls: Jump & Homing Attack - Space / ButtonA Double Jump - Space (mid air) / ButtonA (mid air) Boost - LeftShift or R / ButtonX Quick Step - Q or E / ButtonLT or ButtonRT Air Boost - LeftShift or R (mid air) / ButtonX (mid air) Stomp - F / ButtonB -------- Description: Sonic Forces Reboosted is a re-imagining fangame of all Sonic Forces' Modern Sonic Stages. (all for fun and passion / my vision of Sonic Forces) 80% of the game was mostly made by 1 person (me) THANK YOU Everybody so much!!!! Seriously. ------ All rights belong to SEGA
Last updated by the developer 18 Jun 2026, 03:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:04 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 08:53 | 82 | no change |
| 14 Aug 2026, 08:52 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.