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[LAST Fist Bump] Sonic Forces Reboosted

[LAST Fist Bump] Sonic Forces Reboosted

A Roblox experience owned by Foxever Studios.

AdventureENSonic the HedgehogPlatformerFangame

[LAST Fist Bump] Sonic Forces Reboosted is an adventure experience created on 2017-11-18. The game has accumulated 2,137,500 lifetime visits and 15,515 favorites. It holds an 82% like percentage. Currently, zero users are playing. The description notes this may be the final update before the Roblox Plus Update.

Description (written by the developer; not a statement by this register)

This might be the last update for my game until the unfortunate Roblox Plus Update comes out. [UPDATE LIST] -MULTIPLAYER in new stages!!! Finally -FIXED Checkpoints ((RESET IF GLITCHED lol)) -Sunset Heights is BACK! (3 Versions) -Test Map Updated -Resistance Base Revamped -Green Hill Hub Revamped -Engine Fixes -NEW Stage in Green Hill ??? -New Hub World Minimap & Stage Icons Before I say goodbye to you, one more last fist bump. -------- Controls: Jump & Homing Attack - Space / ButtonA Double Jump - Space (mid air) / ButtonA (mid air) Boost - LeftShift or R / ButtonX Quick Step - Q or E / ButtonLT or ButtonRT Air Boost - LeftShift or R (mid air) / ButtonX (mid air) Stomp - F / ButtonB -------- Description: Sonic Forces Reboosted is a re-imagining fangame of all Sonic Forces' Modern Sonic Stages. (all for fun and passion / my vision of Sonic Forces) 80% of the game was mostly made by 1 person (me) THANK YOU Everybody so much!!!! Seriously. ------ All rights belong to SEGA

Last updated by the developer 18 Jun 2026, 03:03 UTC.

0
playing (measured 10 Aug 2026, 21:04 UTC)
2,137,500
lifetime visits
82%
liked (3,550 👍 / 767 👎)
15,515
favourites (7.3 per 1k visits)
18 November 2017
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:042first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

And, stick's the landing ! · progression72 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:5382no change
14 Aug 2026, 08:5282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.