Project: Massacre
A Roblox experience owned by Lvaic Community.
Fighting & PvPENmelee combatbloody violencehigh skill ceiling
Description (written by the developer; not a statement by this register)
❗❗ THIS GAME HAS BLOOD THAT IS TURNED OFF BY DEFAULT ❗❗ Project Massacre is a bloody melee fighting game inspired by the first release of Aethelbeorn. Select your loadout and fight other players to the death to prove who's better. Parry katanas, make others bleed with sharp weapons and break bones with blunt and heavy weapons. Explode others into bits with the use of grenades. Break windows to escape your foes or face them head on with the help of your friends. No rules, only bloody fun. In Project Massacre, creativity will lead you to victory. Choose your loadout wisely to counter your enemies and make crazy combos! This game is has a very high skill ceiling. Practice makes perfect! 👑 PREMIUM members get +1 crate drop 👑 Private Servers do not have data saving and stats do not increase/save --Lvaic Productions--
Last updated by the developer 19 Apr 2026, 13:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 02:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.