Project Z: Online [BETA]
A Roblox experience owned by Project Z LTD.
SurvivalENzombie apocalypsesurvivalsandbox
Description (written by the developer; not a statement by this register)
Step into an unknown world filled with the lost and dead as your the last living people on earth. Project Z: Online is a sandbox PVPVE hunter experience as you travel across different locations to take back and to stop the outbreak from spreading PATCH NOTES 1.1.0 Updated the Year Pass ui Added a seasonal events system (arrives in 2027) Updated the shop ui (Preview test) School map has been disabled and will return at a later date Minor game improvements and fixes Project Z: Online is now in BETA and some issues may occur as it's not a finished product NOTE: Project Z: Online is set to transition out of BETA in Summer 2027 with redesigned UI and small tweaks. All gameplay and map features will remain the same
Last updated by the developer 16 Aug 2026, 15:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 00:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.