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SFOTH IV: Revisioned [BETA]

SFOTH IV: Revisioned [BETA]

A Roblox experience owned by Zenkie Studio.

Fighting & PvPENSword Fight on The HeightsFree-for-allCombat

Description (written by the developer; not a statement by this register)

Sword Fight on The Heights: Revisioned is a free-for-all sword fighting recreation game based on Sword Fight on The Heights IV by Shedletsky. A game where you can kill players with swords to get kills. ---------------------------------------------------------------------------- [Beta] This game is currently in beta and will improve in the future. ◉ UI Update #2 [7/14/2018] -New custom topbar playerlist and backpack (Custom UI v2). -Added saved stats in main menu -Fixed chat problem/bug Tribute to John Shedletsky for creating the original SFOTH series. Developed by @EZenkie

Last updated by the developer 20 Jul 2018, 15:30 UTC.

0
playing (measured 2 Sept 2026, 23:22 UTC)
1,462
lifetime visits
74%
liked (39 👍 / 14 👎)
82
favourites (56.1 per 1k visits)
20 November 2017
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 23:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Newcomer at SFOTH Revisioned · welcome247 · 0.00% win
5 Kills at SFOTH Revisioned · other38 · 0.00% win
20 Kills at SFOTH Revisioned · other4 · 0.00% win
97 Kills at SFOTH Revisioned · other1 · 0.00% win
Expert Swordsman · progression0 · 0.00% win
500 Kills at SFOTH Revisioned · progression0 · 0.00% win
250 Kills at SFOTH Revisioned · other0 · 0.00% win
1000 Kills at SFOTH Revisioned · other0 · 0.00% win
Blademaster · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.