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asylum rejects

asylum rejects

A Roblox experience owned by Hexacrunch.

Fighting & PvPENitem asylumrandomizerfighting

Asylum Rejects is a fighting-pvp Roblox experience created on 2023-07-16. The game features randomized item-based combat mechanics. It has recorded 2,047,068 lifetime visits and 16,591 favorites. Currently, 7 users are playing. The experience holds a 79% like percentage. Public servers apply a 3x point multiplier. Group members receive an additional 0.25x multiplier. The game includes over 100 original songs.

Description (written by the developer; not a statement by this register)

a randomizer fangame heavily inspired by item asylum [no affiliation with jbc] every respawn, you get 3 random items. use them to fight others. constant 3x point multiplier in public servers as this game will no longer be updated. thank you for playing +0.25x point multiplier for joining the group most items, maps, lobbies, and media are based on ideas and suggestions from the community that didn't make it into the original game. contributions are welcome also featuring new gameplay mechanics and admin customizations. play in your own vip server for admin powers. 100+ original songs by nick_theadventus, thomast1p, and maxiesbored

Last updated by the developer 19 Jul 2026, 18:57 UTC.

7
playing (measured 10 Aug 2026, 23:18 UTC)
2,047,068
lifetime visits
79%
liked (3,956 👍 / 1,054 👎)
16,614
favourites (8.1 per 1k visits)
16 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:187first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

rejected · other228,070 · 61.6% win
the concept of failure · other202,147 · 57.9% win
immovable object · other30,766 · 12.3% win
unstoppable force · other22,599 · 19.1% win
august presence · other7,345 · 7.4% win
burritocalypse · other7,334 · 4.3% win
D: · other7,115 · 0.60% win
cataclysm · other5,759 · 2.5% win
what was the point · other5,619 · 3.1% win
acme tested · other4,655 · 3.1% win
dishonor · other4,621 · 1.8% win
who do you think you are i am · other4,175 · 1.8% win
employee of the month · other4,165 · 4.9% win
HOMEWORK! · other2,992 · 0.00% win
break the thing · other2,736 · 1.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:1979no change
14 Aug 2026, 09:1879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.