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trainrekt [ALPHA]

trainrekt [ALPHA]

A Roblox experience owned by JustaNova Game Studios.

ShooterENclass-based shooter12v12 multiplayertrain combat

Description (written by the developer; not a statement by this register)

[note: this game is in alpha, meaning nothing is final - feedback is appreciated!] trainrekt is a fast paced and chaotic 12v12 class-based first person shooter. hop on the train and travel to many (3) different locations and battle it out to protect your company's one and only trade secret: cookies, i think. featuring: 12 unique, diverse and dynamic classes/characters/heroes/idiots varying in weapons, abilities, intelligence and playstyles. a loadout system featuring more than 120 weapons where you can change your class' weapons and create a fun and unique gameplay experience, with over 820 unique combinations! though maybe not quite as effective. many (3) maps to battle it out, with different objectives to win. at least one train (wreckages common but not guaranteed). have fun and get cracking; the train ain't gonna catch itself, cause that'll be weird. play on weekends, holidays and full/new moons for extra XP and money!

Last updated by the developer 3 Sept 2026, 09:05 UTC.

0
playing (measured 3 Sept 2026, 15:45 UTC)
421
lifetime visits
100%
liked (6 👍 / 0 👎)
6
favourites (14.3 per 1k visits)
16 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome21 · 0.00% win
You are winner! · progression10 · 0.00% win
Bridges Burnt · other10 · 0.00% win
Oops · other10 · 0.00% win
Killer · progression10 · 0.00% win
Early Bird · other8 · 0.00% win
Sweet, Sweet Revenge · other7 · 0.00% win
Amplified Arsenal · other6 · 0.00% win
get rekt. · other5 · 0.00% win
Killstreak (x5) · other3 · 0.00% win
Sniped · other3 · 0.00% win
Fireworks · other3 · 0.00% win
+PARRY · other2 · 0.00% win
KOGO!! · other2 · 0.00% win
Home freakin' run! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

1005 September 2026 — 100 % liked16 September 2026 — 100 % liked11 October 2026 — 100 % liked5 September 202611 October 2026
3 measurements spanning 36 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 14:20100no change
16 Sept 2026, 00:02100no change
5 Sept 2026, 23:37100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.