The Ministry Of Salem - Government Control
A Roblox experience owned by Ascend Foundations.
RoleplayENcity roleplayrebellionpolice
Description (written by the developer; not a statement by this register)
🌆 Welcome to Fort Rozz 🌆 — a city on the brink of chaos where your choices will determine its future. In this gripping real-life roleplaying game, your destiny is yours to shape. Will you become a law-abiding police officer 🚔, build a business empire and amass great wealth 💼💰, or join the rebels and rise against the powers trying to control the city? The once stable Ministry of Salem is losing its grip on Fort Rozz as riots, rebellions, and unrest engulf the streets. In the midst of this chaos, the Umbrella Corporation has stepped in, attempting to restore order 🏢🛡️. But not everyone believes in their vision of control. Who will you fight for? Will you stand with the system to protect the city, or will you join the rebellion to tear it down? 🔥 🌐 Stay Connected Join our official communication server [🔗Check for a purple icon around the group/Game 13 +] to receive real-time updates, announcements, and engage with our community of players and developers. EXPECT BUGS!!
Last updated by the developer 26 Jan 2026, 20:34 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 27 Aug 2026, 00:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.