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[🌸] Matching Outfits

[🌸] Matching Outfits

A Roblox experience owned by fujitu.

RoleplayENoutfit shopaestheticsocial dressing

[🌸] Matching Outfits is a roleplay experience created on 2023-07-16. The game currently has 47 players online. It has accumulated 5,787,209 lifetime visits and 611,544 favorites. User engagement shows an 84% like percentage. The experience features outfit customization mechanics within its virtual environment.

Description (written by the developer; not a statement by this register)

°•. ✿ .•° 🌷 Welcome to Matching Outfit Ideas! 🎀 Click PLAY to try out the revamped map & shop 600+ cute solo, duo & trio outfits! Join the group for future updates & the [🍓] tag in-game! https://www.roblox.com/groups/32688921/plug#! 🛍 • ALL purchases made in-game go to your inventory! • Outfits are added/updated regularly! Make sure to come back and check <3 💫 • Don't forget to thumbs up, favorite and share with friends! It's free! built by adorefeen I DO NOT OWN NOR DID I CREATE THE UGC AND CLOTHING USED IN THE OUTFITS! ALL CREDS TO CREATORS! PM ME TO HAVE ANYTHING REMOVED AND I WILL REMOVE IT ASAP ❕ Tags; Outfit Shop , Outfit Store , Outfit Ideas , Steal Outfits , Hair Combo , Catalog , Outfit Loader , Fits , Matching Fits , Matching Outfits , Try on , Outfits , Matching , Hair , Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, dh style, Matching Outfit Ideas , tt , dh .•° ✿ °•.

Last updated by the developer 14 Jul 2026, 18:33 UTC.

47
playing (measured 10 Aug 2026, 20:34 UTC)
5,787,209
lifetime visits
84%
liked (3,319 👍 / 631 👎)
649,128
favourites (112.2 per 1k visits)
16 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:3474first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Joined! · welcome3,783,082 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 84 % liked13 October 2026 — 84 % liked23 October 2026 — 84 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:3884no change
13 Oct 2026, 00:3784no change
3 Oct 2026, 00:3784no change
23 Sept 2026, 00:3684no change
13 Sept 2026, 00:3684no change
3 Sept 2026, 00:3584no change
24 Aug 2026, 00:3484no change
14 Aug 2026, 00:3384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.