Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Cashflow (Legacy)

Cashflow (Legacy)

A Roblox experience owned by Cashflow Fan Club.

TycoonENtycoonsimulatorpvp

Cashflow (Legacy) is a tycoon experience created on 2023-07-16. It has accumulated 3,967,896 lifetime visits and 22,239 favorites. The game holds a 55% like percentage. Currently, zero users are playing. The description notes mechanics involving machine-based cash generation, base building, and player interaction.

Description (written by the developer; not a statement by this register)

💸 Welcome to Cashflow! 💸 📚 This is a tycoon/simulator game about generating money with machines, making awesome bases, and fighting other players! ⚠️ You can get your generators stolen and lose all of your progress so only trust your close friends! - Generate cash with machines that you place down! - Buy better generators for more money! - Collect cash for levels and multiplier! - Prestige and become the best! 🎤 Voice Chat is enabled! 👑 Premium Users get 5% more cash from generators! 💎 VIP Servers are Enabled, but locked at 1x Server Multiplier Credits to NikoSquared for the Game Idea

Last updated by the developer 3 Jun 2026, 04:59 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
3,967,896
lifetime visits
55%
liked (5,233 👍 / 4,240 👎)
22,231
favourites (5.6 per 1k visits)
16 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:351first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
Investor
249 R$
Color Customization
199 R$
Portable Shop
149 R$
Star Hunter
99 R$
Fever Specialist
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Cashflow · welcome1,097,646 · 51.6% win
Prestiged! · progression255,486 · 12.9% win
Pro · other134,781 · 12.9% win
Lucky · other106,454 · 0.00% win
Expert · other99,080 · 12.9% win
No Life · other62,017 · 12.9% win
Touch Grass · other38,661 · 0.00% win
HOW? · other15,954 · 0.00% win
... · welcome4,602 · 12.9% win
Cashflower · other1,692 · 0.00% win
Leaderboard Player · other408 · 0.00% win
Champion · progression129 · 0.00% win
Goat · other23 · 0.00% win
Universal · progression0 · 0.00% win
Generational · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:2355no change
14 Aug 2026, 03:2255first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.