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Preppy Avatar Outfits

Preppy Avatar Outfits

A Roblox experience owned by xoxo, pastel.

RoleplayENavatar customizationcatalog browsingoutfit saving

Preppy Avatar Outfits is a roleplay experience created on 2023-07-17. It has accumulated 8,562,662 lifetime visits and holds 13,053 favorites. The experience maintains a 78% like percentage. Currently, zero users are playing. The game allows players to browse, try on, and purchase catalog items for avatar customization.

Description (written by the developer; not a statement by this register)

🌴 Try on any outfits or catalog items for free. Shop & Search to have the best avatar or matching avatars on the Roblox Catalog! 🤩 Browse thru the catalog to create your dream outfit, save all outfits to use later in-game! 🪄 Clicking on an outfit will allow you to try on, purchase or favorite the outfit. ⭐ Leave a like if you enjoyed the game, favorite and share with your friends! ⭐ 💾 Saving outfits allows more outfit storage and can be uploaded to roblox! 🛒🛍️ Any purchase made in-game will stay in your Roblox Inventory & can be used in all games.🏄‍♀️💓

Last updated by the developer 2 Dec 2025, 13:59 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
8,562,662
lifetime visits
78%
liked (1,730 👍 / 475 👎)
13,043
favourites (1.5 per 1k visits)
17 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome3,964,379 · 100.0% win
Summer 2023 · other3,963,446 · 100.0% win
Winter 2023 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:2078no change
13 Aug 2026, 21:1978first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.