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[ALPHA] Age Of Conquest

[ALPHA] Age Of Conquest

A Roblox experience owned by Conquest Studio.

RacingENmedievalfantasypvp

Description (written by the developer; not a statement by this register)

⚠️ THIS IS A CHALLENGING GAME, DEFEAT SHOULD BE EXPECTED FOR UPDATES AND INFORMATION JOIN THE COMMUNITY SERVER WITH THE CODE wYN6SSqs7W OR WITH THE DEDICATED LINK Will you be a 🧙 mage, a 🗡️ knight or a 🏹 ranger? Or will you take your own path? Take on the challenge in Age of Conquest, a medieval RPG where you can battle foes and players alike, in a PvP and PvE fantasy world. HOW TO PLAY: • Team Battle: Fight for 🔴 or 🔵 -- Defend your General and eliminate the other team! • Dungeons: Explore and uncover dungeons ! 🏰 • Wave Defense: Defend your wall and General against incoming waves! 🧱 CONTROLS 🎮: • Parry: F / ☐ • Roll: E / ⭕ • Sprint: LSHIFT / L3 • Special: R / L2 • Inventory: B / DPad-Down • Do not exploit, abuse bugs, or associate with cheaters to grant yourself an unfair advantage over other players.

Last updated by the developer 22 Jul 2026, 01:50 UTC.

0
playing (measured 11 Aug 2026, 17:37 UTC)
148,320
lifetime visits
72%
liked (505 👍 / 200 👎)
2,603
favourites (17.5 per 1k visits)
17 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Item
1,000 R$
Storage
380 R$
Larger Inventory
250 R$
+1 Permanent Life
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

AoC Alpha · other21,323 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7215 August 2026 — 72 % liked25 August 2026 — 72 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:3372no change
15 Aug 2026, 07:3372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.