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sword fight (Pre-Alpha stage)

sword fight (Pre-Alpha stage)

A Roblox experience owned by Killa_Alex Studios.

Description (written by the developer; not a statement by this register)

⚔️ Enter the Arena! Fight against other players in intense, fast-paced round-based PvP battles! Every round throws you into a random map with unique weapons, chaotic fights, and nonstop action. Outsmart your enemies, survive the round, and prove you’re the strongest fighter in the arena! 🔥 Random maps every round ⚔️ Huge variety of weapons 👥 Play Free For All or Team Battles 🏆 Level up, earn wins, and dominate the leaderboard 💥 Fast combat with blocking, dashing, and combos No safe spots. No mercy. Only survival. 🎮 Controls • LMB — Attack (M1) • RMB — Block • Q — Dash • Ctrl — Shift lock • Shift — Sprint • T — View Player Stats (Scouter Game pass)

Last updated by the developer 4 Sept 2026, 20:15 UTC.

0
playing (measured 6 Sept 2026, 01:50 UTC)
667
lifetime visits
83%
liked (19 👍 / 4 👎)
11
favourites (16.5 per 1k visits)
17 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 01:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
600 R$
Arctic Blade
499 R$
Private server+
299 R$
Scanner
199 R$
x2 coins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Sword fight Arena! · welcome141 · 0.00% win
Met Owner · social65 · 0.00% win
Owner defeated badge · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.