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Kick A Friend!

Kick A Friend!

A Roblox experience owned by morl x frostyy.

SimulatorENragdoll physicspet collectionstrength training

Kick A Friend! is a simulator experience created on 2023-07-17. It has 36,985,545 lifetime visits, 72,073 favorites, and a 98% like percentage. Currently, one user is playing. The game features mechanics for training kick power, collecting pets, and rebirths.

Description (written by the developer; not a statement by this register)

Welcome to Kick A Friend! 🤖Pixel World is here! Use code: pixelupd1 for free OP boost! ⏰ Updates every Weekend! 🏋️ Train To Gain Kick Power! 🥊 Kick your friends as far as you can! 🏆 Collect Wins & Pets! PREMIUM PLAYERS GET +10% Strength level & +10% SPEED ❤️ Like the game and join the group for 20% Strength Bonus! Tags: Race, Colors, Swords , Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Ragdoll, Rainbow, Colorful, Rebirth, Energy, Stars, Racing, Raiding ,Friends ,Billy, Simulator

Last updated by the developer 23 May 2026, 14:40 UTC.

1
playing (measured 10 Aug 2026, 14:23 UTC)
36,985,545
lifetime visits
98%
liked (170,292 👍 / 4,108 👎)
71,985
favourites (1.9 per 1k visits)
17 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Pets
399 R$
x3 Easter Egg
359 R$
x3 Easter Power
259 R$
VIP
249 R$
PRO!
199 R$
Premium Christmas Pass!
199 R$
x2 Easter Egg
189 R$
MVP!
179 R$
x2 Easter Power
129 R$
Fast Training!
79 R$
Triple Hatch!
79 R$
+200 Storage
59 R$
Trade skip
49 R$
Auto Hatch!
29 R$
+100 Storage
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome18,113,979 · 100.0% win
Tutorial · welcome8,883,934 · 28.2% win
Complete Area 1 · progression4,145,870 · 5.6% win
Complete Area 2 · progression676,818 · 5.6% win
Complete Area 3 · progression7,002 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:1898no change
12 Oct 2026, 15:1798no change
2 Oct 2026, 15:1598no change
22 Sept 2026, 15:0898no change
12 Sept 2026, 15:0798no change
2 Sept 2026, 15:0498no change
23 Aug 2026, 14:5298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.