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Dirt-Co

Dirt-Co

A Roblox experience owned by Cult Of Dirt.

OtherENshop simulationcar breakdownmythical setting

Description (written by the developer; not a statement by this register)

Dirt-Co as a game, was created as my first ever project. It's old and outdated and I've grown as a developer. Dirt-co is supposed to show that myths don't have to be dark or incredibly detailed to be good and only truly need you putting in a little bit of effort! Dirt-Co is a shop, found in a remote area far from urban civilisation. Your car breaks down and now you’re stuck wondering what deity made this happen to you, but before you can curse all of them. You notice a store nearby… Created by: DirtBoi (Creator, Designer, Artist, Writer, Scripter.), Elk (Designer and Asset creator), CoolRabbitsAreGreen (Scripter.), Dave (Music composer.). Thank you for reading, we will surely meet soon!

Last updated by the developer 30 Jan 2026, 22:07 UTC.

0
playing (measured 12 Aug 2026, 06:03 UTC)
4,498
lifetime visits
83%
liked (25 👍 / 5 👎)
24
favourites (5.3 per 1k visits)
17 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to the store! · welcome79 · 0.00% win
critter · collection17 · 0.00% win
SODAAAAAAAAA!!! · other15 · 0.00% win
Dream sweet in silly major. · other7 · 0.00% win
Stunned and Dangerous · other6 · 0.00% win
You Failed · other0 · 0.00% win
You Passed · progression0 · 0.00% win
{[PLACEHOLDER]} · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.