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Never-Ending Climb

Never-Ending Climb

A Roblox experience owned by VeIaris Studios.

ObbyENobbyendlessrandom generation

Description (written by the developer; not a statement by this register)

there's no end and there never will be. climb forever through randomly generated mini obbies! How far can you get? Like + favorite to support the game! Made by 2velaris and coolmax0101

Last updated by the developer 15 Jun 2026, 02:41 UTC.

0
playing (measured 10 Aug 2026, 16:00 UTC)
276,542
lifetime visits
35%
liked (169 👍 / 315 👎)
272
favourites (1.0 per 1k visits)
17 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,000 R$
Speed Coil
150 R$
Gravity Coil
150 R$
Boombox
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome207,037 · 0.00% win
Climbed 100 · progression187,477 · 0.00% win
Climbed 1000 · progression12,515 · 0.00% win
Climb 5000 · progression589 · 0.00% win
Climb 10,000 · progression183 · 0.00% win
climb 25k26 · 0.00% win
Climb 50k · progression8 · 0.00% win
Climb 100k · progression5 · 0.00% win
Climb 250k · progression2 · 0.00% win
Climb 750k · progression0 · 0.00% win
Climb 1M · progression0 · 0.00% win
Climb 500k · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3515 August 2026 — 35 % liked24 October 2026 — 35 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:0335no change
15 Aug 2026, 01:4835first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.