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💥 Destroy the Noob 💥

💥 Destroy the Noob 💥

A Roblox experience owned by Syth Sims.

SimulatorENweapon collectionsimulatorpvp

Description (written by the developer; not a statement by this register)

Welcome To Destroy The Noob ⭐️ UPDATE EVERY SATURDAY! 🧨 Use Different Weapons to destroy the Noob! 💸 Use Coins To Buy New Weapons! 💪 Collect All The Weapons And Become The Best! PREMIUM PLAYERS GET +20% SPEED & +10% DAMAGE Lagging? USE A FREE VIP SERVER ❤️ Tags: Destroy The Noob, Nuke The Noob, Kill The Noob, Noob Simulator, Noob, Bacon Vs Noob, Explode The Noob

Last updated by the developer 10 Jun 2025, 18:54 UTC.

0
playing (measured 15 Aug 2026, 11:46 UTC)
104,219
lifetime visits
81%
liked (91 👍 / 21 👎)
108
favourites (1.0 per 1k visits)
17 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 11:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,500 R$
Unlock All
999 R$
x2 Points
350 R$
x2 XP
250 R$
x2 Bricks
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome68,688 · 0.00% win
Destroyed 10,000 Bricks · progression5,047 · 100.0% win
Destroyed 25,000 Bricks · other2,047 · 0.00% win
Destroyed 50,000 Bricks · progression861 · 0.00% win
Destroyed 100,000 Bricks · progression299 · 0.00% win
Destroyed 250,000 Bricks · progression27 · 0.00% win
Destroyed 500,000 Bricks · progression5 · 0.00% win
Destroyed 1,000,000 Bricks · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.