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Saint Archi

Saint Archi

A Roblox experience owned by Maru-oto.

RacingENopen worldcar customizationsocial driving

Saint Archi is a racing experience created on 2017-11-22. The game has accumulated 1,420,010 lifetime visits and 37,411 favorites. It maintains a 60% like percentage. Currently, zero users are playing. The experience focuses on driving and vehicle customization within a simulated island environment.

Description (written by the developer; not a statement by this register)

Test Drive Evolution, inspired by Test Drive Unlimited. Drive around the beautiful island of Saint Archi with your friends, show off your car or invest in one of the many beautiful homes on the island! Update log: -new gamepasses -new cars -a WHOLE lot of fixes NOTE: So I've decided to continue updating this game, so I hope to add jobs, races, more vehicles and more islands in the near future -but please note this game wont be my main focus, Autoclub Sport will take priority over this project, thank you for your interest

Last updated by the developer 4 Apr 2020, 17:58 UTC.

0
playing (measured 11 Aug 2026, 02:49 UTC)
1,420,010
lifetime visits
60%
liked (5,410 👍 / 3,597 👎)
37,397
favourites (26.3 per 1k visits)
22 November 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Helicopter Gamepass
1,200 R$
Police Edition Hypercars
900 R$
Police Edition Supercars
400 R$
Double Income Pass
350 R$
Police Pack Plus
100 R$
Premium Colors
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Jetski! · other8,947 · 0.00% win
Speedboat! · other1,240 · 0.00% win
Hydroplane! · other1,191 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked3 September 2026 — 60 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:0060no change
14 Aug 2026, 12:4560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.