Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Slivingland

Slivingland

A Roblox experience owned by Paris Hilton + 11:11 Media.

Social & hangoutENlifestylesocialfashion

Slivingland is a social-hangout experience created on July 18, 2023. The game has accumulated 3,650,874 lifetime visits and 13,104 favorites. It maintains an 81% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

💎 Welcome to Slivingland my loves! I put all of my favorite things into my new Roblox experience. XO Paris 📸 Discover 👗 Collect 🐹 Build your squad 🪩 Party like an icon 🛍️ Shop Paris' latest accessory collection and learn about limited UGC releases 🎉 The 11:11 Club is NOW OPEN!!

Last updated by the developer 16 Apr 2026, 16:23 UTC.

0
playing (measured 10 Aug 2026, 16:46 UTC)
3,650,874
lifetime visits
81%
liked (7,786 👍 / 1,831 👎)
13,104
favourites (3.6 per 1k visits)
18 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Endless Collect
750 R$
Pet’s Bestie
300 R$
Attractor
300 R$
Rainbow Speed
250 R$
Montage
200 R$
Auto Shutter
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hilton Honors video · other91,363 · 0.00% win
Invite a friend60,590 · 0.00% win
Scavenger Hunt · collection58,700 · 0.00% win
Dark Angel Wings · collection6,623 · 0.00% win
Haunted Fauna · other5,208 · 0.00% win
Glampire · collection4,028 · 0.00% win
Yas Witch · other952 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0681no change
14 Aug 2026, 04:0581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.