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UNDERGROUND RAP BATTLES

UNDERGROUND RAP BATTLES

A Roblox experience owned by ƟFFICIAL.

Music & rhythmENrap battlesmusic simulationroleplay

Description (written by the developer; not a statement by this register)

NOTICE: PM Tinfold with any bugs or purchase issues! News: Added admin pass (non-abusive commands) and a basketball hoop to mess around with UNDERGROUND RAP BATTLES IS OPEN! - SPIT RHYMES AND BATTLE OPPONENTS TO WIN FOR CASH. - BUY AWESOME MICS WITH PARTICLE EFFECTS. - BUY GAME PASSES THAT LET YOU USE YOUR OWN RAPPER NAME, A CUSTOM PLAYLIST, AND GIVE YOU MORE CASH AND RAP CHANCE NOTICE: This is NOT a copy of Auto Rap Battles by Games_page! This game was scripted and built from scratch by us. JOIN ƟFFICIAL: https://www.roblox.com/groups/group.aspx?gid=3244313 SCRIPTED BY Tinfold ƟFFICIAL 2017

Last updated by the developer 6 May 2020, 03:42 UTC.

0
playing (measured 14 Aug 2026, 21:37 UTC)
9,497
lifetime visits
70%
liked (61 👍 / 26 👎)
194
favourites (20.4 per 1k visits)
22 November 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
249 R$
Custom Music
219 R$
Triple Cash
199 R$
2x Rap Chance
199 R$
DJ Area
50 R$
Custom Rapper Name
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met Tinfold! · other923 · 0.00% win
(deprecated) · other120 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.