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On Tap ๐Ÿ”Š 18+

On Tap ๐Ÿ”Š 18+

A Roblox experience owned by Diepolder Club.

Social & hangoutENvoice chatsocial hangoutdrinking theme

On Tap 18+ is a social-hangout experience created on 2023-07-18. It has 25,528,604 lifetime visits and 178,965 favorites. Currently, 159 users are playing. The experience holds a 93% like percentage.

Description (written by the developer; not a statement by this register)

๐ŸŽ‰ Welcome! ๐ŸŽ‰ classic VC game where you can grab a drink, have fun, and enjoy great conversations with friends and new people. Like๐Ÿ‘ and favorite ๐ŸŒŸif you enjoy the experience! Brought to you by Diepolder Entertainment

Last updated by the developer 21 Aug 2026, 06:47 UTC.

213
playing (measured 21 Aug 2026, 20:54 UTC)
25,625,014
lifetime visits
93%
liked (40,699 ๐Ÿ‘ / 2,976 ๐Ÿ‘Ž)
178,965
favourites (7.0 per 1k visits)
18 July 2023
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

16921319110 August 2026 โ€” 169 players21 August 2026 โ€” 213 players10 August 202621 August 2026
2 measurements spanning 11 days, net +44. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 162โ€“220 and does not start at zero.
Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:54213+44
10 Aug 2026, 16:02169first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Drink Maker
237 R$
VIP
237 R$
High Memory Limit
159 R$
Food Master
119 R$
Music Master
89 R$
High Placement Limit
79 R$
Canvas Master
67 R$
After Hours
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome3,289,266
Founders! ยท other32,786

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.