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world collide legacy

world collide legacy

A Roblox experience owned by AVIATION 5.

HorrorENcrossoverlegacyhorde survival

Description (written by the developer; not a statement by this register)

PRE-OVERHAUL (LEGACY) version of WCTD The game is not finished, except errors and bugs Worlds Collide is currently getting OVERHAULED, most of the content in this version is getting remade from scratch! we decided to publicly release this version as LEGACY, this version will not receive any updates (including bug fixing). Join our communication server to receive updates regarding Worlds Collide's overhaul! Further credits present in well credits (added in overhaul) Too many game design credits 3 of the most prominent ones: ULTRAKILL ENTRY POINT COD ZOMBIES

Last updated by the developer 4 May 2025, 02:24 UTC.

0
playing (measured 12 Aug 2026, 16:38 UTC)
3,897
lifetime visits
85%
liked (41 👍 / 7 👎)
70
favourites (18.0 per 1k visits)
18 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Buy Wctd
999,999,999 R$
for yolo
45,714 R$
Tower 1
9,999 R$
Money
8,700 R$
VIP
500 R$
Starter Pack
200 R$
Small Donation
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha Tester · other462 · 0.00% win
Landlocked · progression100 · 0.00% win
The Calm Before the Storm · progression0 · 0.00% win
Blackout · progression0 · 0.00% win
uhhh · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.