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Spraying Artists

Spraying Artists

A Roblox experience owned by Sparkua.

Sandbox & buildingENcreativeartsocial

Description (written by the developer; not a statement by this register)

🎨 Unleash your creativity with spray paint, create awesome art and receive or donate Robux! 🌟 Donations are made through clothing sales & Roblox Plus transfers. • Clothing donations can take up to a week to process - check your pending balance. • Plus transfers are limited to 500/day and 1,000/month + require a subscription. Turn on 2-Step Verification to increase your limit by 10x. ⚠️ Breaking any rules, like exploiting, inappropriate graffiti or bad behavior, leads to a ban. Let’s keep creating safe and fun! A game made with 💚 by Sparkua (👍 and ⭐️ for more updates!)

Last updated by the developer 5 Aug 2026, 20:36 UTC.

0
playing (measured 14 Aug 2026, 03:00 UTC)
57,329
lifetime visits
63%
liked (40 👍 / 23 👎)
1,680
favourites (29.3 per 1k visits)
18 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 03:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Brickbattler
990 R$
Climb Anywhere
490 R$
Rainbow Paint
390 R$
Neon Paint
189 R$
100 Paint Layers
169 R$
Bigger Spray
159 R$
Reflective Paint
144 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rookie Steps · welcome39,425 · 0.00% win
Adam's Story · other80 · 0.00% win
Donor Club · other55 · 0.00% win
Hype Train Experience · other15 · 0.00% win
Happy Receiver · other12 · 0.00% win
Generous Donator · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.