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Character Heaven: Chaotic Conflicts [FIXED]

Character Heaven: Chaotic Conflicts [FIXED]

A Roblox experience owned by The Big Stupids.

Fighting & PvPENcharacter chaosboss fightslore

Description (written by the developer; not a statement by this register)

This game is Cancelled due to me moving on with other projects such as THIS ONE! https://www.roblox.com/games/18430365556/Playground-War-WIP CHCC was an attempt at making an actually good Character Chaos game that stayed close to the overall feel of CC while also adding onto aspects it didn't such as Fight Design, Balancing and Lore. This game's fights in-between the 2nd boss and the final ones are challenging but the game is completable with nearly every single Character, with the only resource needing being Time to level up characters or get the right gear along with Proper Planning for specific bosses. Each boss requires a unique team to fight them, but finding the perfect setup will make the fight easy. The Lore is... Undecided as I don't remember it myself, and it is mostly very unclear as I wrote it around 2-3 years ago. It's also very Edgy, so you can skip past the 8 pages of dialogue, as I don't care anymore. Have fun playing!

Last updated by the developer 7 Dec 2024, 04:57 UTC.

0
playing (measured 12 Aug 2026, 06:31 UTC)
1,288
lifetime visits
92%
liked (12 👍 / 1 👎)
11
favourites (8.5 per 1k visits)
18 July 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Badge of Slime Hatred · progression119 · 0.00% win
Mori18 · 0.00% win
Memento · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.