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[🎁🔥⚡UPD] Divine Duality Elemental

[🎁🔥⚡UPD] Divine Duality Elemental

A Roblox experience owned by Divine Duality.

Fighting & PvPENPvP CombatElemental MagicAnime Style

Divine Duality Elemental is a fighting-pvp Roblox experience created on 2023-07-18. The game currently has 314 players online. It has accumulated 13,428,798 lifetime visits and 92,928 favorites. The title maintains a 96% like percentage. Players engage in PvP combat using elemental essences and shards within this beta-stage environment.

Description (written by the developer; not a statement by this register)

Use the code "160kLikes" for free shards! Like the game and join our community for more codes! ⚠️ The game is still in development (BETA). There will be bugs and unfinished content. ⚠️ ✨Fight players using essences, which contain magic abilities based on elements, concepts and other things. You can have two essences at once and switch between them during combat. 💎You can level up and defeat players in PvP to obtain shards that you can use to summon essences. ☄️Essences will also randomly spawn into the world and you can absorb them to obtain their power. 💬Join the community server for codes, sneak peeks and update logs! PC Controls: E, R, F - abilities Q - dash T - switch essence (can be changed in settings) Tags: Elements, Elemental, pvp, Anime, Ability, Battlegrounds, Battle, Fighting, Magic, Combat, Awakening, Powers, RNG

Last updated by the developer 22 Aug 2026, 19:24 UTC.

97
playing (measured 1 Sept 2026, 06:50 UTC)
13,583,834
lifetime visits
96%
liked (163,272 👍 / 6,382 👎)
93,971
favourites (6.9 per 1k visits)
18 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97242169.510 August 20261 September 2026
252 measurements spanning 22 days, net -145. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–264 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 252
Measured (UTC)PlayersChange
1 Sept 2026, 06:5097-12
1 Sept 2026, 05:50109-7
1 Sept 2026, 04:50116-13
1 Sept 2026, 03:50129+3
1 Sept 2026, 02:50126no change
1 Sept 2026, 01:50126+6
1 Sept 2026, 00:50120-22
31 Aug 2026, 23:50142+17
31 Aug 2026, 22:50125-2
31 Aug 2026, 21:50127-13
31 Aug 2026, 20:50140+27
31 Aug 2026, 19:50113-6
31 Aug 2026, 18:50119-1
31 Aug 2026, 17:50120-19
31 Aug 2026, 16:50139-4
31 Aug 2026, 15:50143+5
31 Aug 2026, 14:50138+2
31 Aug 2026, 13:50136+2
31 Aug 2026, 12:50134+4
31 Aug 2026, 11:50130first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,599 R$
Essence Tracker
899 R$
Keep Level
499 R$
2x XP
499 R$
2x Shards
499 R$
Name Customization
399 R$
Essence Auras
199 R$
Instant Summon
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player! · welcome2,685,152 · 39.9% win
Divine Power · other67,118 · 1.1% win
Evolution · progression15,938 · 0.30% win
Divine Duality · other14,940 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 202622 October 2026
258 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 258
Measured (UTC)% likedChange
22 Oct 2026, 19:0096no change
12 Oct 2026, 18:5196no change
2 Oct 2026, 18:4996no change
22 Sept 2026, 18:4696no change
12 Sept 2026, 18:3896no change
2 Sept 2026, 18:3496no change
1 Sept 2026, 06:5096no change
1 Sept 2026, 05:5096no change
1 Sept 2026, 04:5096no change
1 Sept 2026, 03:5096no change
1 Sept 2026, 02:5096no change
1 Sept 2026, 01:5096no change
1 Sept 2026, 00:5096no change
31 Aug 2026, 23:5096no change
31 Aug 2026, 22:5096no change
31 Aug 2026, 21:5096no change
31 Aug 2026, 20:5096no change
31 Aug 2026, 19:5096no change
31 Aug 2026, 18:5096no change
31 Aug 2026, 17:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.