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[FREE UGC] Fitness Simulator 2

[FREE UGC] Fitness Simulator 2

A Roblox experience owned by Bad Ape Games.

SimulatorENclickerpet collectorgym/fitness

Fitness Simulator 2 is a simulator experience created on 2023-07-19. It has accumulated 3,181,625 lifetime visits and 8,311 favorites. The title holds a 91% like percentage. Currently, zero users are playing the game. The description highlights weight lifting, pet collecting, and combat mechanics within the clicker genre.

Description (written by the developer; not a statement by this register)

⭐ Roblox's best weight lifting simulator is back! Grow big at the gym NOW! 👍 NEW CODE AT 4,000 LIKES!! 💪 Lift heavy and get strong! 🥊 Fight enemies and bosses! 🐶 Hatch the best pets! 🏆 Train and become the best! 🌍 Conquer new worlds! You can do it all in Fitness Simulator 2, a clicker and pet collector game! 🔥 UPDATES EVERY SATURDAY! 🔔 Follow & like for game updates! ✨JOIN THE GROUP FOR EXCLUSIVE BENEFITS 💎 PREMIUM PLAYERS GET 10% LUCK AND 5% STAT BOOST

Last updated by the developer 19 Jun 2026, 08:03 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
3,181,625
lifetime visits
91%
liked (6,212 👍 / 614 👎)
8,311
favourites (2.6 per 1k visits)
19 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Egg Master
1,299 R$
X8 Egg Hatch
699 R$
Double Wins
439 R$
Double Damage
389 R$
X3 Egg Hatch
329 R$
VIP
329 R$
Auto Rebirth
219 R$
Double Strength
159 R$
Double Cardio
159 R$
Double Luck
129 R$
Double Speed
89 R$
Auto Fight
59 R$
Auto Hatch
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,606,438 · 0.00% win
Defeat The Rock · progression445,582 · 0.00% win
Dedicated Player · other232,788 · 0.00% win
Defeat Davy Jones · progression210,525 · 0.00% win
Defeat King Arthur · progression79,759 · 0.00% win
Super Fan · other50,892 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:2191no change
14 Aug 2026, 05:2091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.