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[TRUNK] Cartoon: Tower Defense [PRE-ALPHA]

[TRUNK] Cartoon: Tower Defense [PRE-ALPHA]

A Roblox experience owned by C00L Group.

Tower defenseENtower defensecartoon stylepre-alpha

Description (written by the developer; not a statement by this register)

Cartoon: Tower Defense is a cartoon styled tower defense game in both mechanics and visuals. In pre-alpha, very early development, don't expect much content. It's mainly being worked on as a passion project, and getting the game to my final vision is not guaranteed and will take a long time unless I hire a professional team or something. FEEDBACK IS GREATLY APPRECIATED, post on the group wall : https://www.roblox.com/groups/3460951/C00L-Group#!/about -- [12/30] V2.0 THE FOREST UPDATE PART 1: NEW BOSS ENEMY in the forest map NEW CARTOON (now there's 2 cartoons including dude) NEW building(s) in the lobby NEW trees in the forest map REFRESH: huge performance improvement +more stuff, read in-game changelog BUGS GUARANTEED -- Credits: * C00L (@c00leh): Scripter, Animator, Creative Director, Organizer, Modeler, GFX and VFX Artist., Lighting. * Catted_Kitten (@Catted_Kitten): Lead Modeler, QA. * NotTinyT (@savagethomas105) Idea Manager, Layout Manager, Design QA, Map Builder.

Last updated by the developer 15 Jun 2025, 05:20 UTC.

0
playing (measured 12 Aug 2026, 01:46 UTC)
566
lifetime visits
100%
liked (10 👍 / 0 👎)
4
favourites (7.1 per 1k visits)
19 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

PRE-ALPHA TESTER · other61 · 0.00% win
Beat Forest Map · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.