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A Roblox experience owned by ミYURA.

OtherENexternal linkscam promotionno gameplay

Description (written by the developer; not a statement by this register)

cord .gg/smarket

Last updated by the developer 21 Oct 2025, 05:40 UTC.

0
playing (measured 12 Aug 2026, 10:21 UTC)
526
lifetime visits
100%
liked (6 👍 / 0 👎)
3
favourites (5.7 per 1k visits)
19 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

n
1,000 R$
fastpass
500 R$
22m
440 R$
10m dhc
200 R$
9m dhc
180 R$
8m dhc
160 R$
7m dhc
140 R$
6m dhc
120 R$
5m dhc
100 R$
4m dhc
80 R$
3m dhc
60 R$
2m dhc
40 R$
1mdhc
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

first time? · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.