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🪓 | Timber Project Alpha

🪓 | Timber Project Alpha

A Roblox experience owned by Synaptic Universe Studios.

Description (written by the developer; not a statement by this register)

Welcome to Archwood Isles! Here, you can build your Timber Project and become the island's top tycoon. Grab your axe, chop wood, sell, buy, explore the map, gather resources, trade with others, and expand your company. Timber Project is a physics-based tycoon game where you start as a simple lumberjack and rise to become a giant industry tycoon. Unlike any other tycoon game, here you must hunt for resources on the map, build your base piece by piece from the lumber, process resources industrially, and deal with a more advanced physics system. - Chop trees! - Buy your first land and expand it! - Gather and sell resources around the map for money! - Buy and upgrade your equipment! - Discover secrets! - Explore the map! - Build your own industrial empire! - And much more! The game is currently in Alpha. Features and performance may vary/change. Currently in: v0.0.1.0.6 (Published: 05/09/2026) Credits and inspirations are listed in the game menu.

Last updated by the developer 12 Sept 2026, 04:51 UTC.

0
playing (measured 12 Sept 2026, 09:03 UTC)
857
lifetime visits
90%
liked (27 👍 / 3 👎)
21
favourites (24.5 per 1k visits)
19 July 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 09:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support Us!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9012 September 2026 — 90 % liked22 September 2026 — 90 % liked12 September 202622 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 09:0490no change
12 Sept 2026, 09:0390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.