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Hobbyhorsing Simulator 2

Hobbyhorsing Simulator 2

A Roblox experience owned by Stray Ban Team.

SimulatorENsimulatorhobbyhorsejumping

Hobbyhorsing Simulator 2 is a simulator experience created on 2023-07-19. The game has recorded 811,195 lifetime visits and holds 10,752 favorites. Currently, one user is playing. The experience maintains an 84% like percentage. Players earn money by jumping while sprinting to purchase faster horses.

Description (written by the developer; not a statement by this register)

Welcome to the Hobbyhorsing Simulator 2! If you find a bug, please write about it to us on the wall in the group This is a hobbyhorse simulator in which you have to earn money by jumping. In order to get money you need to use jump while sprinting. Buy in the store stronger horses that will be faster and more powerful. ---------------------------- The first game from our studio. We hope you liked it! More horses and more features will be added periodically! Also support us with a donation, it will speed up updates.

Last updated by the developer 29 Jun 2026, 17:20 UTC.

1
playing (measured 10 Aug 2026, 19:06 UTC)
811,195
lifetime visits
84%
liked (2,001 👍 / 382 👎)
10,752
favourites (13.3 per 1k visits)
19 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Red Christmas Horse
500 R$
🔥Vip🔥
350 R$
Cat Pet
300 R$
💵x2 Money💵
300 R$
⬆️Jump Boost🐇
100 R$
🏃‍♂️Speed Boost👟
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Desert Location · other278,266 · 100.0% win
Welcome · welcome273,819 · 72.7% win
Winter Location · other32,809 · 29.1% win
Candy Location · collection14,637 · 7.3% win
Toxic Location · other8,850 · 0.00% win
Water Loc · other5,227 · 0.00% win
Santa · other3,561 · 0.00% win
Volcanic Loc · other3,503 · 7.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:1684no change
14 Aug 2026, 17:1584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.