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Gameshow

Gameshow

A Roblox experience owned by PXL | Pixel Playground.

MinigamesENchallengeobstaclecompetitive

Gameshow is a minigames experience created on July 19, 2023. The game has accumulated 3,074,286 lifetime visits and 22,156 favorites. It maintains an 82% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Dodge lasers and dynamite to earn points 😈 In this evil challenge only one team can survive... 💎 Unlock Rare and Epic daily shop items 🎁 Earn 50 tiers in our FREE Battle Pass 🏅 Win to join our GLOBAL SUPERSTAR RANKING [Shift] - Roll [Space & Shift] - Dash [2x Space] - Double Jump 👍 Please like and favorite 👍

Last updated by the developer 10 Jun 2024, 14:13 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
3,074,286
lifetime visits
82%
liked (12,466 👍 / 2,658 👎)
22,135
favourites (7.2 per 1k visits)
19 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Battlepass | Season 1
799 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome880,165 · 100.0% win
You met Blue! · collection227,883 · 0.00% win
You completed tutorial! · welcome198,177 · 0.00% win
You won a match! · progression139,915 · 0.00% win
You bought the difficulty machine! · other1,774 · 0.00% win
Halloween Event · social605 · 0.00% win
PXL Live Event · social220 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.