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Sword Fight & Flex Your Time

Sword Fight & Flex Your Time

A Roblox experience owned by FlexingTime.

Fighting & PvPENtime survivalleaderboarditem upgrades

Description (written by the developer; not a statement by this register)

⏰Gain time by staying alive or by stealing from other players. Just be careful, though, as dying means losing your remaining time and having it stolen by your killer. You can use your time and kills to unlock new items or climb up the leaderboard and show off your skills. 💸If you're looking for a boost in the game, you won't want to miss the shop! Here, you'll find helpful perks and upgrades to make your experience easier and more enjoyable. Join the group: https://www.roblox.com/groups/32755765/FlexingTime#!/about Credits: Builder, UI Design, Scripter: @QNCL0 Scripter: @seph34 Scripter: @Unknownplaystv Thanks for playing! ❤️

Last updated by the developer 4 Feb 2025, 02:29 UTC.

0
playing (measured 31 Aug 2026, 04:51 UTC)
513
lifetime visits
80%
liked (4 👍 / 1 👎)
4
favourites (7.8 per 1k visits)
20 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 04:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite
399 R$
Azurath
369 R$
Radio
299 R$
Signs
149 R$
Instant Regen
149 R$
Instant Respawn
129 R$
Alienator
120 R$
Colored Nametag
99 R$
8Ball
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Requiem · collection1 · 0.00% win
Make it rain! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.