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Samurai Temple (RE-RE-OPENED!!!!!!! YAYYYYY)

Samurai Temple (RE-RE-OPENED!!!!!!! YAYYYYY)

A Roblox experience owned by Samurai’s United.

RoleplayENmartial artsroleplaytraining

Description (written by the developer; not a statement by this register)

⚠️OLD GAME. MAY HAVE BUGS. THIS GAME WAS MADE WHEN THIS WAS A SAMURAI GROUP. THIS GROUP IS DIFFERENT NOW!⚠️ Game has been down due to me forgetting to do the questionnaire, enjoy the very bad game, gamers Samurai Training Is A Game Where You Can Train To Become A Masterful Samurai In All Of Roblox. Rules: Samurai Training Is Really Serious On These Rules. No Trolling, No Spamming, No Being Disrespectful, Don't Break Roblox ToS, Do Not Stress Out Any Of The Trainers, And Most Of All, Have Fun. Requirements To Be These Types Of Samurai: New Samurai - Join The Samurai's United Group Trusted Samurai - Gain Trust From TheWhite_Samurai Or TheBlack_Samurai Skilled Samurai - 50 Points And A Level 1 Evaluation Master Samurai - 100 Points And Beat A Strong NPC Teacher - 200 Points And A Level 2 Evaluation Unbeatable Samurai - 300 Points And A Level 3 Evaluation For The Teachers, If You Are Caught Breaking The Rules You Will Be Punished VIA 2 Day Ban Or Perm.

Last updated by the developer 18 May 2026, 18:49 UTC.

0
playing (measured 15 Aug 2026, 02:20 UTC)
460
lifetime visits
100%
liked (5 👍 / 0 👎)
2
favourites (4.3 per 1k visits)
20 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 02:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Met The Black Samurai · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.