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The Liminality Zone

The Liminality Zone

A Roblox experience owned by Project TLZ.

AdventureENliminal spacesdreamcoreexploration

The Liminality Zone is an adventure experience created on 2023-07-20. It has recorded 1,483,811 lifetime visits and 70,924 favorites. Currently, 8 users are playing. The game holds a 92% like percentage. It features VR support and contains over 300 rooms for exploration.

Description (written by the developer; not a statement by this register)

The Liminality Zone is a Roblox exploration game geared towards; Liminal Space, Dreamcore, and Weirdcore fans alike! With over 300 rooms to explore! 5+ graphics recommended! CREATED BY @Joquillex @HibiscusIcedTea @Quackra & The TLZ Dev Team THIS GAME HAS VR SUPPORT

Last updated by the developer 10 Aug 2026, 22:51 UTC.

8
playing (measured 10 Aug 2026, 23:01 UTC)
1,483,811
lifetime visits
92%
liked (12,232 👍 / 1,016 👎)
73,227
favourites (49.4 per 1k visits)
20 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:0124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation: 1000
1,000 R$
Donation: 500
500 R$
Donation: 100
100 R$
Donation: 10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Know It All90,203 · 8.2% win
Found You · other80,059 · 13.5% win
Subspace Memorial · other57,085 · 14.1% win
The Lower Levels · progression44,407 · 10.0% win
Lights On · other43,170 · 7.6% win
Found the Lounge · collection41,209 · 7.6% win
All That For Nothing · other40,382 · 2.9% win
The Secrets We Keep · secret32,059 · 6.5% win
Spacious · other27,311 · 6.5% win
The Expanse · other13,988 · 4.7% win
The Overseers · other4,663 · 2.3% win
Virtual Insanity · other3,913 · 1.2% win
She Was Here · other3,683 · 1.2% win
Evidence · other1,299 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:0292no change
13 Oct 2026, 15:0192no change
3 Oct 2026, 15:0092no change
23 Sept 2026, 14:5392no change
13 Sept 2026, 14:3792no change
3 Sept 2026, 14:3692no change
24 Aug 2026, 12:2192no change
14 Aug 2026, 12:2092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

the-liminality-zone.fandom.com0 active editors · 1,185 edits
32 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.