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Undertale Fake OPs Legacy

Undertale Fake OPs Legacy

A Roblox experience owned by World Class Runners of ROBLOX.

RoleplayENUndertaleFan-madeLegacy/Archive

Description (written by the developer; not a statement by this register)

Updates every 50 years [btw charleschieng did most of the coding for the original!] Srry abt the data loss game originally made in 2021 when we first started out that's why it;s' bad

Last updated by the developer 2 Aug 2026, 07:45 UTC.

0
playing (measured 13 Aug 2026, 11:50 UTC)
18,666
lifetime visits
79%
liked (54 👍 / 14 👎)
146
favourites (7.8 per 1k visits)
20 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Disbelief Papyrus
1,000 R$
Epic Sans
500 R$
Weak Insanity
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Normal Waves! · progression492 · 0.00% win
Beat Fell Waves! · progression430 · 0.00% win
Badge Of Glitches · progression393 · 0.00% win
Badge Of Negativity · progression392 · 0.00% win
Badge Of Madness · progression284 · 0.00% win
Badge Of Hatred · progression281 · 0.00% win
Badge Of Terror · progression278 · 0.00% win
Badge of the seas · progression170 · 0.00% win
Gift Of Frostbite · progression169 · 0.00% win
BADGE OF TRUE MADNESS. · other98 · 0.00% win
Beat the Halloween event! · progression45 · 0.00% win
Gift Of Regen · other39 · 0.00% win
[HIDDEN ENDING] · secret11 · 0.00% win
Get Fake · other10 · 0.00% win
Galaxy! Sans · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.