Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Last Life

Last Life

A Roblox experience owned by BadGames Inc..

ShooterENcompetitiveshooterfps

Description (written by the developer; not a statement by this register)

Last Life Is A Fun But A Competitive FPS Game So Have Fun!!! Disclaimer: Last Life is Free For All And New Things Are Coming In the Future. Don't Expect all fps to be the same. 📅Update Days: Every Few Weeks (Update 22) 💰- New code ( scroll down if needed) 🔫 - Added 12 new guns and fixed the S-Minigun 🌆- Added 6 new maps 🛡️- Added Shield ❌ - Removed Overhead Health Bar 🎟 CODES ------------------------ - 1K EXP -5K EXP -LASTLIFE -WINTER23 - BGI ------------------------- C to crouch and lay E and Q to Tilt This game is 13+ Thanks For Playing!!!

Last updated by the developer 19 Jul 2025, 16:27 UTC.

0
playing (measured 15 Aug 2026, 14:45 UTC)
1,663
lifetime visits
94%
liked (34 👍 / 2 👎)
35
favourites (21.0 per 1k visits)
20 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Overpowered Gun
1,000 R$
V.I.P
275 R$
Lightning Staff
268 R$
FireBall Ability
250 R$
Electro Ability
231 R$
Thunder Sword
200 R$
ROCKET LAUNCHER
130 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome385 · 0.00% win
you met the CO OWNER!!! · other178 · 0.00% win
you met THE OWNER!!!??? · social74 · 0.00% win
YOU FOUND THE MAP · secret1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.