[BIOMES UPDATE] ASCENT OF SISYPHUS
A Roblox experience owned by ZerplonStudio.
Description (written by the developer; not a statement by this register)
New update introducing 3 new biomes. The game is in early access so expect bugs. Disclaimer: New stages only generate when you move the ball through them, they will not generate if you are just walking with no ball!! An annoyingly difficult and infinitely generated hellish landscape based on the Greek mythology of Sisyphus, a man condemned to roll a boulder up a hill for eternity. You can attempt to beat other players highscores. The starting height/score is 136. Press "t" or the eye icon at the bottom left to make other players/boulders transparent. Credits: Polyologist (@polyologist): Sound Design, Music, Modeling, UI ZombieSon (@Zombie5on): Programming SamuriMaker (@SamuriMaker): Modeling, UI lumpbuild (@lumpbuild): Modeling
Last updated by the developer 30 Mar 2025, 02:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Sept 2026, 02:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.