[ENDLESS] ANIMUS (V0.4)
A Roblox experience owned by Geardown Games.
Tower defenseENtower defensemanagementmerge mechanics
Description (written by the developer; not a statement by this register)
ANIMUS is a managment-tower defense game around placing and merging towers and resources. You can only unlock new towers by gathering resources from enemies and combining your towers with the aforementioned resources. The main campaign will be eventually designed around a 20 wave basis where every 20 waves the game will progress to the next "act", which will also save your current place. Inspired by: Grace, Apocalypse Sandbox, Dummies Vs Noobs, Noobs in Combat, Cubination, Die of death, Rooms, Inscryption, D.I.G, work at a pizza place and Lobotomy Corporation multifandom enjoyers eating good tonight
Last updated by the developer 16 Jul 2026, 13:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 15:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.