Doors Tower Defense
A Roblox experience owned by Defense Developers.
Tower defenseENDoors IPWave SurvivalUnit Summoning
Doors Tower Defense is a tower-defense experience created on 2023-07-21. It has accumulated 3,471,249 lifetime visits and 67,571 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights unit summoning, upgrades, and boss fights.
Description (written by the developer; not a statement by this register)
Welcome to Doors Tower Defense🚪. An amazing game with many entities. Beat countless waves and fight the final boss to come out on top! 🌟Summon new units and use them in battles! ⬆️Upgrade your units in battles to get them better! 🙋Team up with friends to win battles easier! 🎲Every 30 minutes there are new units in Summon! 🎮Unlock every Unit and Rooms! CONTROLS 🖥️ [1/2/3/4/5] - Choose Tower [Q] - Cancel placing [X] - Delete Tower [R] = Rotate Tower [LMB / Click] - Place 👍Thumbs up and favorite the game for more updates! 💸Join the group for +$100 starting cash INSPIRED BY Tower Battles, Five Nights TD, Tower Defense, & Doors Tags: Tower Defense, Doors, Tower, Strategy, Survival, Tower Battles ⚠️ PLEASE READ DOORS DEVELOPERS ⚠️ This game contains music from the original Doors game. Everything else was recreated by my team and I. This game is inspired by Doors Animator: dragon904667
Last updated by the developer 22 Jul 2026, 16:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:33 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 04:34 | 96 | no change |
| 14 Aug 2026, 04:33 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.