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Doors Tower Defense

Doors Tower Defense

A Roblox experience owned by Defense Developers.

Tower defenseENDoors IPWave SurvivalUnit Summoning

Doors Tower Defense is a tower-defense experience created on 2023-07-21. It has accumulated 3,471,249 lifetime visits and 67,571 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights unit summoning, upgrades, and boss fights.

Description (written by the developer; not a statement by this register)

Welcome to Doors Tower Defense🚪. An amazing game with many entities. Beat countless waves and fight the final boss to come out on top! 🌟Summon new units and use them in battles! ⬆️Upgrade your units in battles to get them better! 🙋Team up with friends to win battles easier! 🎲Every 30 minutes there are new units in Summon! 🎮Unlock every Unit and Rooms! CONTROLS 🖥️ [1/2/3/4/5] - Choose Tower [Q] - Cancel placing [X] - Delete Tower [R] = Rotate Tower [LMB / Click] - Place 👍Thumbs up and favorite the game for more updates! 💸Join the group for +$100 starting cash INSPIRED BY Tower Battles, Five Nights TD, Tower Defense, & Doors Tags: Tower Defense, Doors, Tower, Strategy, Survival, Tower Battles ⚠️ PLEASE READ DOORS DEVELOPERS ⚠️ This game contains music from the original Doors game. Everything else was recreated by my team and I. This game is inspired by Doors Animator: dragon904667

Last updated by the developer 22 Jul 2026, 16:33 UTC.

0
playing (measured 10 Aug 2026, 15:33 UTC)
3,471,249
lifetime visits
96%
liked (29,954 👍 / 1,302 👎)
67,565
favourites (19.5 per 1k visits)
21 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:331first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Knobs
249 R$
3x Speed
199 R$
Custom Elevator Size
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome630,046 · 69.6% win
First Win! · progression198,446 · 8.7% win
Played During Alpha · other127,629 · 0.00% win
Saint Patrick Event 2025 · social58,967 · 0.00% win
Mr. Bunny's Quest · other10,994 · 0.00% win
Easter Event · other10,394 · 0.00% win
Retro Mode (April Fools 2025) · other5,665 · 0.00% win
You've met a Developer of Doors Tower Defense! · other4,655 · 0.00% win
Floor 1 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:3496no change
14 Aug 2026, 04:3396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.