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Infinite Walking Simulator

Infinite Walking Simulator

A Roblox experience owned by Spoon is cheaper than change the whole fence.

SimulatorENsurvivalprocedural generationsocial

Description (written by the developer; not a statement by this register)

Step into an infinitely (really!), procedurally generated world and embark on a quite literally never-ending adventure of your lifetime! Manage hunger and thirst, cook meals, and gather around campfires with your friends, sharing stories under the starry sky. Leave your mark, carving messages into the ground, connecting with adventurers from planes beyond yours. The path stretches endlessly before you — adventure awaits! Game created by flowerofthewise. Generous thanks to the members of the Spoon is cheaper than change the whole fence group for testing and quality assurance.

Last updated by the developer 20 May 2026, 14:57 UTC.

0
playing (measured 11 Aug 2026, 00:23 UTC)
534
lifetime visits
94%
liked (17 👍 / 1 👎)
16
favourites (30.0 per 1k visits)
21 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GPS
100 R$
Larger Zoom Out Distance
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stopping By · welcome224 · 100.0% win
Edelweiss · other72 · 0.00% win
Hundred Thousand · other45 · 0.00% win
Nostalgialands · other20 · 0.00% win
Spikelands · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.