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[FPS] Gun Brawls

[FPS] Gun Brawls

A Roblox experience owned by PB Official.

ShooterEN1v1 duelsarcade shootergun game mode

Description (written by the developer; not a statement by this register)

GUN BRAWLS – 1v1 Duels and Arcade Game Modes Outplay, outgun, and outlast everyone in intense, movement-based brawls! GAME MODES: Duels: 1v1 with a random opponent. Device matchmaking! Free For All: It’s you vs everyone. No friends here! Team vs Team: Squad up in epic 12v12 chaos. Gun Game: New gun with every kill. Golden Gun wins it all! FEATURES: 🎯 Daily challenges & bounties for extra rewards 📊 Stat tracking & leaderboards 🎮 Play on PC, mobile, or controller ✨ Unlock auras, kill effects, emotes, and unique gun skins More modes & updates coming soon! 👍 Like the game & add to favorites! 🧠 Join the Group for news, rewards, and to chat with other brawlers! 💥 Brawl Now and Prove Your Skills! 💥

Last updated by the developer 27 Jun 2026, 19:09 UTC.

0
playing (measured 12 Aug 2026, 09:05 UTC)
149,890
lifetime visits
64%
liked (226 👍 / 125 👎)
923
favourites (6.2 per 1k visits)
21 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Emotes
500 R$
Most Wanted
400 R$
2X Coins
350 R$
2X XP
250 R$
1.5X Coins Lobby Boost
250 R$
Vote Priority!
200 R$
1.5X XP Lobby Boost
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Parkour. Hooray. · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.