+1 Age Obby π΄
A Roblox experience owned by Z's Obbys.
ObbyENaging mechanicmultiplayerdynamic obstacles
Description (written by the developer; not a statement by this register)
Welcome to "+1 Age Every Second" in Roblox! Dash through dynamic obby challenges as time ages your character each second.β³πΆπ΄ Can you handle the pressure? β°π± Embrace growing older with each second, adding excitement to obby gameplay. Navigate obstacles, puzzles, and hazards that adapt to your age! ππ Team up in multiplayer mode, strategize, and conquer rapidly changing obby courses! π€π Embark on a thrilling journey, prove yourself as the ultimate obby master! Enter "+1 Age Every Second" for unparalleled gaming! The clock is ticking; don't waste a second! βπ Challenge yourself with mind-bending puzzles, gravity-defying leaps. π― Tags: height , age , obby but every second you get older , get older, +1 age , obby , Colourful , Super , Fun , Fly , walkspeed , Race , Clicker , Idle, Win, Faster, Platformer, Jump, Afk, Console, Xbox, Tablet, Phone, PC, walk , +1 Age Every Second, ragdoll stack , Computer, driving empire , victory race , last to leave , turkhaven , demonfall ,
Last updated by the developer 14 Nov 2025, 23:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 13:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.