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Update!🍓 Impossible Candy Glass Bridge!

Update!🍓 Impossible Candy Glass Bridge!

A Roblox experience owned by $Muffin Time.

Description (written by the developer; not a statement by this register)

💬Read this Before Join this game You Must Like And Favorite this Game If you'd like no more rewards 📌 Rules No cheating No exploit No abusing 📌Follow this simple roles You must like/fav this game! 🎁Update game. Added more rewards. Added Catalog Avatar Editor. Added Voice Mic Added New Hang-Out Place ✨I made free rewards for those who joined in this game and hopefully you like you! and like and favorite the game and also share your friends! When you use dummy account you'll be not getting free rewards and you will be ban and don't accept for duplicating dummy accounts! 🎁SUPRISE BIG UPDATE- With premium users you will receive double rewards!

Last updated by the developer 23 Jul 2023, 04:13 UTC.

0
playing (measured 18 Sept 2026, 08:32 UTC)
997
lifetime visits
20%
liked (1 👍 / 4 👎)
9
favourites (9.0 per 1k visits)
21 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Sept 2026, 08:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RAINBOW CARPET
200 R$
JET PACK
150 R$
SPEED COIL
75 R$
GRAVITY COIL
75 R$
DOUBLE JUMP
65 R$
GRAPPLE HOOK
50 R$
SWORD
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome719 · 0.00% win
Finish! · progression30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.