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Moderator Life

Moderator Life

A Roblox experience owned by Xyron Inc.

RoleplayENroleplaymoderationtycoon

Moderator Life is a roleplay experience created on July 21, 2023. The game has accumulated 3,230,143 lifetime visits and 30,543 favorites. It maintains an 88% like percentage. Currently, zero users are playing. The description highlights server moderation mechanics, job systems, and community growth features.

Description (written by the developer; not a statement by this register)

👍 OP CODE AT 7,000 FOLLOWERS ON GROUP OWNERS PROFILE👍 ➡️ https://www.roblox.com/users/1404059441/profile ⬅️ 👋 Welcome to Moderator Life! 💸 Use code 'HOTFIX7' and LIKE the game for a head start! 🐦 More codes in our communications server! 🚨 [ HOTFIX 7 ] 🚨 🎵 New Background Music 🔊 Fixed Ping Notification not playing 📸 New GFX for Game Icon & Gamepasses! 🕑 Implemented AFK World! 💼 Hotdog Stand Job, will add more Jobs later 🐦 New code! 🤓 Moderate servers to gain money! 📕 Let everyone follow your own rules! 📊 See your community grow over time! 🏆 Become the richest of them all! 🌍 Visit other players in the social space! 💰 Sell your server for multipliers! Play as the role of a server moderator to keep the community safe and grow your pockets! Become the most famous moderator of all time and care for your kittens! See your community grow by having a good moderation! 🥤 Brought to you by xav's enterprise Tags: Moderator Life, Moderator, Moderator Life Beta

Last updated by the developer 6 Jan 2026, 23:25 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
3,230,143
lifetime visits
88%
liked (16,333 👍 / 2,218 👎)
30,520
favourites (9.4 per 1k visits)
21 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

buy lux (real)
40,000 R$
Nitro Ultra
499 R$
x2 Rebirths
449 R$
Never Blackout
349 R$
Frequent Cooperations
299 R$
Huge Cooperations
299 R$
Viral Ads
249 R$
x2 Members
249 R$
Paycheck+
199 R$
x2 Reputation
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Moderator Life! · other1,980,582 · 100.0% win
Touched grass! · other1,382,705 · 88.9% win
Early Supporter · other10,752 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:1788no change
24 Aug 2026, 05:1788no change
14 Aug 2026, 05:1688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.