Moderator Life
A Roblox experience owned by Xyron Inc.
RoleplayENroleplaymoderationtycoon
Moderator Life is a roleplay experience created on July 21, 2023. The game has accumulated 3,230,143 lifetime visits and 30,543 favorites. It maintains an 88% like percentage. Currently, zero users are playing. The description highlights server moderation mechanics, job systems, and community growth features.
Description (written by the developer; not a statement by this register)
👍 OP CODE AT 7,000 FOLLOWERS ON GROUP OWNERS PROFILE👍 ➡️ https://www.roblox.com/users/1404059441/profile ⬅️ 👋 Welcome to Moderator Life! 💸 Use code 'HOTFIX7' and LIKE the game for a head start! 🐦 More codes in our communications server! 🚨 [ HOTFIX 7 ] 🚨 🎵 New Background Music 🔊 Fixed Ping Notification not playing 📸 New GFX for Game Icon & Gamepasses! 🕑 Implemented AFK World! 💼 Hotdog Stand Job, will add more Jobs later 🐦 New code! 🤓 Moderate servers to gain money! 📕 Let everyone follow your own rules! 📊 See your community grow over time! 🏆 Become the richest of them all! 🌍 Visit other players in the social space! 💰 Sell your server for multipliers! Play as the role of a server moderator to keep the community safe and grow your pockets! Become the most famous moderator of all time and care for your kittens! See your community grow by having a good moderation! 🥤 Brought to you by xav's enterprise Tags: Moderator Life, Moderator, Moderator Life Beta
Last updated by the developer 6 Jan 2026, 23:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:17 | 88 | no change |
| 24 Aug 2026, 05:17 | 88 | no change |
| 14 Aug 2026, 05:16 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.