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Nightangle [HORROR]

Nightangle [HORROR]

A Roblox experience owned by Nokain Studio.

HorrorENChristmasEscape RoomCo-op

Nightangle [HORROR] is a horror experience created on 2023-07-21. It has recorded 858,059 lifetime visits and 385 favorites. The title holds a 45% like percentage. Currently, zero players are active. The description outlines a Christmas-themed escape scenario involving note collection and candle management.

Description (written by the developer; not a statement by this register)

Welcome to Nightangle [HORROR]! 【 About 】 Lost in a forest on Christmas, you seek out refuge in a friendly stranger's home, but something is off. The grinch has trapped you! You must make up for your bad behavior. Collect 8 notes spelling out "Selfish." to break free. Be brave, your candle is your lifeline. This game can be difficult for new players, do not be upset if you don't beat it the first try. 【 Recommendations】 ⚠️ At least 60% graphics recommended 🤝 Joining with other players can be used to your advantage 🔥 Protect your candle's flame by finding hidden matches 🎧 Headphones recommended ❗ Join the group and community Tags: Horror, Night, Dark, Light, Scary, Night Light, Midnight, Santa!

Last updated by the developer 30 Nov 2025, 21:47 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
858,059
lifetime visits
45%
liked (220 👍 / 266 👎)
388
favourites (0.5 per 1k visits)
21 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Strong Candle
199 R$
Trained Medic
199 R$
Midnight Light
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Guest · welcome735,118 · 100.0% win
Infected · other0 · 0.00% win
Escape · progression0 · 0.00% win
Decimated · other0 · 0.00% win
Survivalist · other0 · 0.00% win
Medic · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4514 August 2026 — 45 % liked24 August 2026 — 45 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:4945no change
14 Aug 2026, 16:4745first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.